Skills & Tools I use
Often I'm asked what programs, languages, and tools I use. Since listing out everything I can use and/or work in is tedious (and I've learned that's usually not what people want when asking), my usual response is: "It depends on what needs to be done."
Followed by, "What do you need built? Do you have an idea for something?"
Many things I work on (especially building prototypes and/or proof of concepts) require me to dip in to a variety of areas and so I've accumulated a seemingly random assortment of skills to make things work.
If you want to see a list still...
Current Skills
Software Development
- experience in web, mobile, desktop, and embedded devices
- games, programs, apps, tools, automation scripts, etc
3d Graphics
- modeling, lighting, texture, rendering
- includes modeling for 3d printing
Design
- digital and print
- interaction (designing how people interact with things)
Photography
- shooting and editing
- some marketing, but usually for documentation purposes
Digital Electronics
- designing and prototyping circuits
- designing, fabricating, and assembling printed circuit boards (PCBs)
Education
- creating teaching materials
- assisted in a variety of workshops that include soldering, electronics, and programming
Current Software
Adobe Photoshop, Flash, and Illustrator
- for general 2d graphics, photo editing, print work, etc
Adobe Premiere and After Effects
- for video editing and composting
Adobe Audition
- for the rare occasions that I need to edit sound
Flashdevelop
- ide for writing actionscript 3 (flash) and haxe
KiCad
- for designing printed circuit boards
Autodesk 3d Studio Max
- for 3d modeling/rendering
Autodesk Mudbox
- once in awhile for 3d sculpting
Editplus
- my general editor for writing code. Like a colourful notepad.
Ardunio
- for uploading to ardunio compatible microcontrollers
Current Programming Languages
Java
Javascript
Actionscript 2 & 3
Python 2 & 3
PHP
Haxe (OpenFL)
C/C++ (only in the context of arduino)