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Skills & Tools I use

Often I'm asked what programs, languages, and tools I use. Since listing out everything I can use and/or work in is tedious (and I've learned that's usually not what people want when asking), my usual response is: "It depends on what needs to be done."

Followed by, "What do you need built? Do you have an idea for something?"

Many things I work on (especially building prototypes and/or proof of concepts) require me to dip in to a variety of areas and so I've accumulated a seemingly random assortment of skills to make things work.

If you want to see a list still...

Current Skills

Software Development
  • experience in web, mobile, desktop, and embedded devices
  • games, programs, apps, tools, automation scripts, etc
3d Graphics
  • modeling, lighting, texture, rendering
  • includes modeling for 3d printing
Design
  • digital and print
  • interaction (designing how people interact with things)
Photography
  • shooting and editing
  • some marketing, but usually for documentation purposes
Digital Electronics
  • designing and prototyping circuits
  • designing, fabricating, and assembling printed circuit boards (PCBs)
Education
  • creating teaching materials
  • assisted in a variety of workshops that include soldering, electronics, and programming

Current Software

Adobe Photoshop, Flash, and Illustrator
  • for general 2d graphics, photo editing, print work, etc
Adobe Premiere and After Effects
  • for video editing and composting
Adobe Audition
  • for the rare occasions that I need to edit sound
Flashdevelop
  • ide for writing actionscript 3 (flash) and haxe
KiCad
  • for designing printed circuit boards
Autodesk 3d Studio Max
  • for 3d modeling/rendering
Autodesk Mudbox
  • once in awhile for 3d sculpting
Editplus
  • my general editor for writing code. Like a colourful notepad.
Ardunio
  • for uploading to ardunio compatible microcontrollers

Current Programming Languages

Java
Javascript
Actionscript 2 & 3
Python 2 & 3
PHP
Haxe (OpenFL)
C/C++ (only in the context of arduino)